package com.Object.Route2;

import com.Core.GameAnimation;
import com.Core.GameEngine;
import com.Object.ObjType;
import com.Object.SeaObject;

public class Ship extends SeaObject
{	{	frameSlop	= GameAnimation.ShipSlop;
		texPos		= GameAnimation.ShipTexPos;
		setType(ObjType.Ship);
		parent = ObjType.Shipwreck;
		score = GameEngine.SHIP_SCORE;
	}
}
